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    <loc>https://www.natsthedev.com/blogs/blog-unpacking-uniqueness-another-crabs-treasures-helping-hand</loc>
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      <image:title>Blogs - Unpacking Uniqueness - Another Crab’s Treasure’s Helping Hand - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blogs - Unpacking Uniqueness - Another Crab’s Treasure’s Helping Hand - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blogs - Unpacking Uniqueness - Another Crab’s Treasure’s Helping Hand</image:title>
      <image:caption>Microplastics are the games equally-as-funny-as-they-are-depressing equivalent Souls in other contemporary Soulslikes. Usually, in those games, you would drop all of the experience you have earned where you were bested in combat, attached to the enemy who landed the final blow, etc; for you to try and pick up. If you don’t manage to reach your experience before you meet another gnarly fate, then your old sum will be lost. Another Crabs Treasure is no exception to that trend. However, the option to turn that part of the gameplay loop off allows you to never lose your hard-earned microplastics. This option makes leveling up feel more like a traditional RPG and really helped me stave off frustration during the levels of the game. I was able to feel like I could experiment under less stress and really explore the gameplay systems, enemy design, and levels themselves in ways I found myself avoiding whenever I tried other Soulslikes.</image:caption>
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      <image:title>Blogs - Unpacking Uniqueness - Another Crab’s Treasure’s Helping Hand</image:title>
      <image:caption>First and foremost are the accessibility options found within this title. “Should Soulslikes have an easy mode” is an evergreen argument for fans and detractors of the genre. Aggro Crab takes their spin on this question by providing a wide range of accessibility modes the player can toggle at will with no negative consequences to their save. These can range from in-game options to help with combat, such as longer I-frames or less enemy HP, to even things that just might stop players from having a frustrating time such as no damage when falling into pits or, the option I turned on for almost the whole game, not losing your microplastics on defeat.</image:caption>
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    <lastmod>2022-03-03</lastmod>
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      <image:title>Activism - Brave Space</image:title>
      <image:caption>Brave Space is a student led organization on the campus of Bradley University. Brave Space seeks to provide a student made diversity and inclusion training course to Bradley’s campus, alongside acting as a hub for activists to gather. As a founding member of the organization Natalie Maranto has worked to put this organization together, design the foundational curriculum, facilitate sessions, and take on personal activist projects around campus.</image:caption>
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      <image:title>Activism - The Legacy Wall</image:title>
      <image:caption>Natalie Maranto worked alongside the organization “Central Illinois Friends” in order to bring the “Legacy Wall” Exhibit to Bradley University.</image:caption>
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      <image:title>Contact - Contact Me!</image:title>
      <image:caption>natmarantodev@gmail.com (815) 412-5988 Peoria, IL LinkedIn: linkedin.com/in/natalie-maranto-8aa344216 Twitter: @NatsTheDev</image:caption>
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    <lastmod>2024-01-22</lastmod>
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